Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

Friday, January 2, 2009

OpenCopter Features (to be continued...)

I proudly present the not final feature list of OpenCopter. If you are missing anything, just leave a comment.

1 point features
  • simple helicopter model
  • parametrizable helicopter (speed, capacity, ...)
  • simple city model without textures
  • algorithm for random mission placement
  • medievac mission
  • transport mission
  • fire mission
  • car models
  • debug console within OpenCopter
  • public subversion repository
2 point features
  • flying helicopter in empty map
  • starting/landing logic
  • realistic model for helicopter control
  • simple damage model for helicopter
  • sample city map
  • collision detection
  • automatic (dis)appearing of cars
  • traffic jam mission
  • choose a technology for implementing OpenCopter
  • playing background sounds
  • heli-update: water canon
  • fullscreen mode
  • special area definition (hospitals, police stations, street, ...)
  • savegames
3 point features
  • Multiple, complex helicopters
  • texture pack for cities
  • adaptive sound
  • Level of Detail enabled cities
4 point features
  • New city maps (4 points each)
  • physics engine
  • Installer with precompiled binaries
5 point features
  • City editor
  • Multiplayer mode with different missions for the pilots
  • Multiplayer with mission pool for all pilot

Wednesday, December 10, 2008

What is OpenCopter?

Do you remember the game SimCopter? In this game you are a helicopter pilot and have to accomplish different missions, e.g. Transport, Evacuation. If you finished a mission you earned money and career points. The money could be used to buy better helicopters or upgrades. The SimCopter Demo can be downloaded here.

OpenCopter should be a reimplementation of SimCopter.

More technical details will follow ;)